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Path of Exile: 50 Coward’s Trial Unique Maps – Was It Worth It!?
Path of Exile: 50 Coward’s Trial Unique Maps – Was It Worth It!?


The Coward’s Trial – Official Path of Exile Wiki

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  • Summary of article content: Articles about The Coward’s Trial – Official Path of Exile Wiki This map contains 4 floors with 6 waves [confirmation needed because of 3.7.0 change] of monster spawning per floor. The initial wave consists of 35 monsters … …
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The Coward's Trial - Official Path of Exile Wiki
The Coward’s Trial – Official Path of Exile Wiki

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The Coward’s Trial – PoEDB, Path of Exile Wiki

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poe.ninja

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The Coward’s Trial – Items – PoE Vault

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  • Summary of article content: Articles about The Coward’s Trial – Items – PoE Vault The Coward’s Trial is a unique Cursed Crypt Map. … For his sins he was hunted in his sleep, judgement wrought of twisted nightmare. … another to walk the path … …
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The Coward's Trial - Items - PoE Vault
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The Coward’s Trial – Path of Exile, POE Item Price Check and POE Builds

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The Coward's Trial - Path of Exile, POE Item Price Check and POE Builds
The Coward’s Trial – Path of Exile, POE Item Price Check and POE Builds

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Path of Exile The Coward’s Trial Map | Buy PoE The Coward’s Trial Map, Lastest League Map

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Path of Exile The Coward's Trial Map | Buy PoE The Coward's Trial Map, Lastest League Map
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The Coward’s Trial

The Coward’s Trial

The Coward’s Trial is a unique Cursed Crypt Map.

Mechanics

Except the mods Contains waves of Monsters and Contains additional waves of Undead Monsters , the rest of the mods are “optional” which can be reroll by Divine Orb to switch it “on” or “off” (1 or 0), or dropped naturally as “on” or “off”. Thus, the map can have zero additional waves except the base waves of Monsters and waves of Undead Monsters , or have all 7 optional waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively). There are 2^7 = 128 combinations of map mods. The chance to have zero optional waves or all 7 optional waves, were 1/128 respectively, assuming equal chance to roll the mod value as 0 and roll as 1.

Layout

This map contains 4 floors with 6 waves[confirmation needed because of 3.7.0 change] of monster spawning per floor. The initial wave consists of 35 monsters and increases by 2 monsters per wave up to a possible maximum of 83 monsters on wave 25.[confirmation needed because of 3.7.0 change] The map is guaranteed to drop at least one unique item, regardless of map area level. It always drop as item level 100 from the map boss.

The Monster types of each wave are randomly picked from a pre-defined list of wave-types; The final wave is the exception to this, where Infector of Dreams is accompanied by monster types that can only appear during the final wave. While the monster level stays the same, magic and rare monsters increase with every wave. Additionally, at the end of every wave a rare Necromancer spawns.[confirmation needed because of 3.7.0 change]

Several flavour/hint messages appear in the chat window during the map:

When a new wave begins: “The darkness looms forebodingly…”

When the current room has been fully cleared: “The room grows still and quiet…”

When the last room has been fully cleared: “The oppressive atmosphere slowly dissipates…”

Boss

Infector of Dreams (unique Necromancer) Casts Elemental Weakness Curse Raises Undead Allies deal increased Elemental Damage

In the last sub-area, the map contains several Abyss themed monsters:

Thresher (cannot raised as spectre)

Primeval Watcher (cannot raised as spectre)

Other monster of the map:

Note that only the last sub-area contain monster that leave corpse

Gameplay Help and Discussion

I have watched Kripp’s Video, and I just had a few questions (as I was at work, and couldn’t hear audio)

1.) Do the waves continuously spawn on the timer if you don’t take the stairs to the next level? Say… Could I kill all the waves, take the time to comb through the copious amounts of loot that drop, pick what I want, and then head through the stairs to the next level?

2.) If I do have to go through the stairs to the next level fast enough to beat timers, will the old levels reset, and thus lose the loot?

3.) Realistically speaking, how hard is this map? I ground forever before going through the pyramid, So I’m already 66. (I was changing over to a CI build from a Life Build, and wanted to take some extra time). I’m hoping to (finally) get some upgrades to my gear in A3, as I haven’t upgraded much since… A1 Merc. Should I try it when I get to the Waypoint for the Lab? Or should I do some of my other maps first? I’m planning to do this with at least 1 friend, hopefully a few more. Will my friend hate me because I’m a summoner?

4.) Is improving it to 20% a smart thing to do before hand? (I’m assuming so, but I’m just curious) So last night, as I finally killed Vaal in Merc, I see a bit o’ orange on the floor. it’s the Unique Crypt Map. WOOHOO! I roll it, and I get this:I have watched Kripp’s Video, and I just had a few questions (as I was at work, and couldn’t hear audio)1.) Do the waves continuously spawn on the timer if you don’t take the stairs to the next level? Say… Could I kill all the waves, take the time to comb through the copious amounts of loot that drop, pick what I want, and then head through the stairs to the next level?2.) If I do have to go through the stairs to the next level fast enough to beat timers, will the old levels reset, and thus lose the loot?3.) Realistically speaking, how hard is this map? I ground forever before going through the pyramid, So I’m already 66. (I was changing over to a CI build from a Life Build, and wanted to take some extra time). I’m hoping to (finally) get some upgrades to my gear in A3, as I haven’t upgraded much since… A1 Merc. Should I try it when I get to the Waypoint for the Lab? Or should I do some of my other maps first? I’m planning to do this with at least 1 friend, hopefully a few more. Will my friend hate me because I’m a summoner?4.) Is improving it to 20% a smart thing to do before hand? (I’m assuming so, but I’m just curious) Posted by

shoju

on on Quote this Post

get a totem to eat the corpse… the horror storys i’ve read of those who didnt do this are crazy. IGN: Turkey_turds, Lootsplosion_LvNINTHOUS, Who_Needs_pants_

Currently: OFFLINE Posted by

FirefoxG

on on Quote this Post

” shoju

1.) Do the waves continuously spawn on the timer if you don’t take the stairs to the next level? Say… Could I kill all the waves, take the time to comb through the copious amounts of loot that drop, pick what I want, and then head through the stairs to the next level? 1.) Do the waves continuously spawn on the timer if you don’t take the stairs to the next level? Say… Could I kill all the waves, take the time to comb through the copious amounts of loot that drop, pick what I want, and then head through the stairs to the next level?

I think they start spawning when atleast one person goes to the next room. Not positive about this one…

” shoju 2.) If I do have to go through the stairs to the next level fast enough to beat timers, will the old levels reset, and thus lose the loot?

Not sure why they would…

” shoju 3.) Realistically speaking, how hard is this map? I ground forever before going through the pyramid, So I’m already 66. (I was changing over to a CI build from a Life Build, and wanted to take some extra time). I’m hoping to (finally) get some upgrades to my gear in A3, as I haven’t upgraded much since… A1 Merc. Should I try it when I get to the Waypoint for the Lab? Or should I do some of my other maps first? I’m planning to do this with at least 1 friend, hopefully a few more. Will my friend hate me because I’m a summoner?

It’s a pretty hard map. It gets very crowded, and there’s various magic and rare enemies that get spawned randomly. There’s also a wide range of enemies that can spawn – you get split arrow archers, poison arrow archers, pretty much every kind of skeleton archer, mage and melee skeleton type. You also get rhoas.

At the end of each room, there’s a necromancer and things can get pretty crazy…we brought a devouring totem but it didn’t seem to be doing it’s job effectively…but I’d bring it anyway.

I think this map is hard for ES users because there isn’t really any room to hide to regenerate your ES…I got lucky and was able to do it a few times but it really gets crowded.

One of the other challenges is that each room is absolutely overcrowded with loot. You have to hit Z to remove the item name tags from appearing, but then you can’t see if anything good dropped…and even then, it is very easy to click accidentally on some gear and pick it up, filling your inventory with garbage. It’s pretty annoying…there should be an option to not just disable the names from appearing on the ground but also disable picking up of items.

” shoju 4.) Is improving it to 20% a smart thing to do before hand? (I’m assuming so, but I’m just curious)

I don’t think so…20 chisels is like 8-10 chaos, might not be worth doing that.

Edit: I dont’ recommend doing this map at lvl66, could get ugly. I did this map once, so here is my understanding of how it works…I think they start spawning when atleast one person goes to the next room. Not positive about this one…Not sure why they would…It’s a pretty hard map. It gets very crowded, and there’s various magic and rare enemies that get spawned randomly. There’s also a wide range of enemies that can spawn – you get split arrow archers, poison arrow archers, pretty much every kind of skeleton archer, mage and melee skeleton type. You also get rhoas.At the end of each room, there’s a necromancer and things can get pretty crazy…we brought a devouring totem but it didn’t seem to be doing it’s job effectively…but I’d bring it anyway.I think this map is hard for ES users because there isn’t really any room to hide to regenerate your ES…I got lucky and was able to do it a few times but it really gets crowded.One of the other challenges is that each room is absolutely overcrowded with loot. You have to hit Z to remove the item name tags from appearing, but then you can’t see if anything good dropped…and even then, it is very easy to click accidentally on some gear and pick it up, filling your inventory with garbage. It’s pretty annoying…there should be an option to not just disable the names from appearing on the ground but also disable picking up of items.I don’t think so…20 chisels is like 8-10 chaos, might not be worth doing that.Edit: I dont’ recommend doing this map at lvl66, could get ugly. Last edited by Emil_kof on May 3, 2013, 3:21:28 AM Posted by

Emil_kof

on on Quote this Post

” Emil_kof

[…] […]It’s pretty annoying…there should be an option to not just disable the names from appearing on the ground but also disable picking up of items.[…]

There is! (I think) Should be in the options. It’s “Key Pickup”. There is! (I think) Should be in the options. It’s “Key Pickup”. Brutus. Do you even sync? Last edited by AnnanFay on May 3, 2013, 4:07:39 AM Posted by

AnnanFay

on on Quote this Post

” FirefoxG get a totem to eat the corpse… the horror storys i’ve read of those who didnt do this are crazy.

If you are in a party make sure to bring a totem with detonate dead instead! I have heard of a bug where if a devouring totem attempts to eat a corpse at the same time an enemy summoner attempts to revive it then it can cause crashes (for some reason only with 2 or more people) If you are in a party make sure to bring a totem with detonate dead instead! I have heard of a bug where if a devouring totem attempts to eat a corpse at the same time an enemy summoner attempts to revive it then it can cause crashes (for some reason only with 2 or more people) Posted by

Lunares

on on Quote this Post

Detonate dead totem. Awesome. I will figure out how to make that happen. I figure I will probably be 70 by there. I’m trying to take it slow, and my gear is @@)(*^%@*(&ING atrocious. I cant seem to find a good ES chest anywhere. It’s my weakest piece of gear by far. Posted by

shoju

on on Quote this Post

” shoju 1.) Do the waves continuously spawn on the timer if you don’t take the stairs to the next level? Say… Could I kill all the waves, take the time to comb through the copious amounts of loot that drop, pick what I want, and then head through the stairs to the next level?

You can. Once you approach the center of a room, the waves start spawning. Once they finish, the portals will disappear and you may take as long as you like to sort through all the loot. The next room’s monsters will not start spawning until you approach the center of the next room.

” shoju 2.) If I do have to go through the stairs to the next level fast enough to beat timers, will the old levels reset, and thus lose the loot?

While monsters are spawning, you cannot leave the room by the stairs (the portal still works). Once all the monsters are dead and no more are spawning, the stairs will re-enable, and you will be able to walk all the way back to the start of the level if you wish. You can. Once you approach the center of a room, the waves start spawning. Once they finish, the portals will disappear and you may take as long as you like to sort through all the loot. The next room’s monsters will not start spawning until you approach the center of the next room.While monsters are spawning, you cannot leave the room by the stairs (the portal still works). Once all the monsters are dead and no more are spawning, the stairs will re-enable, and you will be able to walk all the way back to the start of the level if you wish. Code warrior Posted by

Rhys

on Grinding Gear Games on Quote this Post

” shoju

Detonate dead totem. Awesome. I will figure out how to make that happen. I figure I will probably be 70 by there. I’m trying to take it slow, and my gear is @@)(*^%@*(&ING atrocious. I cant seem to find a good ES chest anywhere. It’s my weakest piece of gear by far.

If any of your friends do cold damage that will help a lot.

Pulser or because of the awesome of chain a high crit PS wander with even a small amount of cold damage works a treat. Shattered skeles aren’t getting ressed. If any of your friends do cold damage that will help a lot.Pulser or because of the awesome of chain a high crit PS wander with even a small amount of cold damage works a treat. Shattered skeles aren’t getting ressed. Casually casual.

Posted by

TheAnuhart

on on Quote this Post

I wonder if I should just toss a FP gem in my gear, and level it as I go, or consider leveling the Cold Damage aura for my minions.

EDIT:

And thank you Rhys for the clarification. I am looking forward to running it. Last edited by shoju on May 3, 2013, 9:45:36 PM Posted by

shoju

on on Quote this Post

Path of Exile, POE Item Price Check and POE Builds

Contains waves of Monsters

Contains additional waves of Undead Monsters

(0 to 7 random additional waves modifiers)Area contains additional waves of GhostsArea contains additional waves of Oriathan ZombiesArea contains additional waves of PhantasmsArea contains additional waves of Raging SpiritsArea contains additional waves of Bone RhoasArea contains additional waves of Ravager MawsArea contains additional waves of Zombies

For his sins he was hunted in his sleep,judgement wrought of twisted nightmare.The Coward bound his dreams to stone, awaitinganother to walk the path of true atonement.

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