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5L Ice Spear Deadeye vs All New Endgame Bosses – Blind For The First Time
5L Ice Spear Deadeye vs All New Endgame Bosses – Blind For The First Time


Ice Spear – Official Path of Exile Wiki

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  • Summary of article content: Articles about Ice Spear – Official Path of Exile Wiki Ice Spear is a cold spell that fires projectiles in sequence. After traveling a short distance the projectiles enter a second form. …
  • Most searched keywords: Whether you are looking for Ice Spear – Official Path of Exile Wiki Ice Spear is a cold spell that fires projectiles in sequence. After traveling a short distance the projectiles enter a second form. Ice SpearSpell, Projectile, ColdLevel: (1-20)Cost: (8-23) ManaSoul Gain Prevention: 0 secCast Time: 0.70 secCritical Strike Chance: 7.00%Effectiveness of Added Damage: 80%Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they…
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Contents

Skill functions and interactions

Gem level progression

Item acquisition

Related helmet enchantments

Alternate skill effects

Version history

Ice Spear - Official Path of Exile Wiki
Ice Spear – Official Path of Exile Wiki

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Ice Spear – PoEDB, Path of Exile Wiki

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  • Summary of article content: Articles about Ice Spear – PoEDB, Path of Exile Wiki Launches shards of ice in rap succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. …
  • Most searched keywords: Whether you are looking for Ice Spear – PoEDB, Path of Exile Wiki Launches shards of ice in rap succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Path of Exile Wiki editing functions.
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Ice Spear - PoEDB, Path of Exile Wiki
Ice Spear – PoEDB, Path of Exile Wiki

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Anomalous Ice Spear PoE

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  • Summary of article content: Articles about Anomalous Ice Spear PoE Ice Spear. (0-20)% Quality: … Launches shards of ice in rap succession. After travelling a short distance they change to a second form, which moves much … …
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Anomalous Ice Spear PoE
Anomalous Ice Spear PoE

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poe.ninja

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  • Summary of article content: Articles about poe.ninja Anomalous Ice Spear · Deals (22-472) to (33-707) Cold Damage · Fires an additional Projectile · Second form has 600% increased Critical Strike Chance · Second form … …
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poe.ninja

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Ice Spear Second Form – FORM.UDLVIRTUAL.EDU.PE

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  • Summary of article content: Articles about Ice Spear Second Form – FORM.UDLVIRTUAL.EDU.PE Divergent Ice Spear Poe. After travelling a short distance they change to a second form, which moves. Deals 639.3 to 958.9 cold damage. Ice spear projectiles … …
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Ice Spear Second Form - FORM.UDLVIRTUAL.EDU.PE
Ice Spear Second Form – FORM.UDLVIRTUAL.EDU.PE

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See more articles in the same category here: 381+ tips for you.

Ice Spear

Added Fire Damage Support Supports any skill that hits enemies.

Greater Multiple Projectiles Support Supports projectile skills.

Lesser Multiple Projectiles Support Supports projectile skills.

Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.

Faster Projectiles Support Supports projectile skills.

Added Cold Damage Support Supports any skill that hits enemies.

Added Lightning Damage Support Supports any skill that hits enemies.

Increased Critical Strikes Support Supports any skill that hits enemies.

Increased Critical Damage Support Supports any skill that hits enemies.

Knockback Support Supports any skill that hits enemies.

Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.

Added Chaos Damage Support Supports any skill that hits enemies.

Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills.

Pierce Support Supports projectile skills.

Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.

Item Rarity Support Supports any skill that can kill enemies.

Faster Casting Support Supports non-instant spell skills.

Cold to Fire Support Supports any skill that hits enemies.

Combustion Support Supports any skill that hits enemies.

Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments.

Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.

Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.

Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.

Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

Chance to Flee Support Supports any skill that hits enemies.

Blind Support Supports any skill that hits enemies.

Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.

Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.

Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.

Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.

Chain Support Supports projectile skills, and any other skills that chain.

Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don’t pierce it.

Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.

Power Charge On Critical Support Supports any skill that hits enemies.

Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly.

Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

Slower Projectiles Support Supports projectile skills.

Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Block Chance Reduction Support Supports any skill that hits enemies.

Physical to Lightning Support Supports any skill that hits enemies.

Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

Hypothermia Support Supports any skill that deals damage.

Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

Critical Strike Affliction Support Supports any skill that hits enemies.

Void Manipulation Support Supports any skill that deals damage.

Controlled Destruction Support Supports attack skills, or spell skills that deal damage.

Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them.

Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments.

Ignite Proliferation Support Supports any skill that hits enemies.

Chance to Poison Support Supports any skill that hits enemies.

Deadly Ailments Support Supports any skill that hits enemies.

Decay Support Supports any skill that hits enemies.

Efficacy Support Supports any skill that deals damage or has a duration.

Vile Toxins Support Supports any skill that hits enemies.

Immolate Support Supports any skill that hits enemies.

Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments

Brutality Support Supports any skill that deals damage.

Onslaught Support Supports any skill that hits enemies.

Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.

Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.

Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.

Bonechill Support Supports any skill that can chill enemies or create chilling areas.

Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.

Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

Awakened Added Fire Damage Support Supports any skill that hits enemies.

Awakened Brutality Support Supports any skill that deals damage.

Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly.

Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.

Awakened Added Cold Damage Support Supports any skill that hits enemies.

Awakened Chain Support Supports projectile skills, and any other skills that chain.

Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.

Awakened Deadly Ailments Support Supports any skill that hits enemies.

Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don’t pierce it.

Awakened Greater Multiple Projectiles Support Supports projectile skills.

Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them.

Awakened Void Manipulation Support Supports any skill that deals damage.

Awakened Added Chaos Damage Support Supports any skill that hits enemies.

Awakened Added Lightning Damage Support Supports any skill that hits enemies.

Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage.

Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments.

Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.

Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.

Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments

Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.

Pinpoint Support Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.

Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

Path of Exile 3.18 – Forum – Path of Exile

Ice Nova Version: https://youtu.be/xiW5–YiJQc

Uber Bosses: https://youtu.be/gSr7Yezyy9c

Build Cost

– Medium Budget: 20-50 ex

Before asking a question please read.

Mana: How do I sustain mana?

– Non-Channelling Skills have # to Total Mana Cost mod on rings

– Divergent Inspiration, Anomalous Greater Multiple Projectiles

– Mana leech from Essence Sap (Amulet annoint)

– You can also use Replica Conqueror’s Efficiency if you still have mana issues

Critical Strike Chance: Aim for %100 crit chance.

– Power charges

– Diamond Flask with crit chance mod

– Inspiration charges

– Precision

– Ascendancy, Skill tree, Medium cluster

– Cospri’s Malice

– Brittle Ground

(Crit chance is still 100% without Bottled Faith, just using it for extra damage)

Cooldown recovery: We need at least %14 for this build. I got it from awakened gem because it’s really cheap this league.

– Awakened Cast on Critical (minimum lvl 3)

– Shaper/Crusader belt

– Shaper/Crusader boots

Accuracy: We need %100 hit chance.

I got flat accuracy from one ring and using level 21 precision.

Aps: With 14% cooldown recovery optimal aps for cyclone is 7.57. Don’t go over it. Cyclone’s aps is 7.54 with this setup.

– 10% inc attack speed, Quick Getaway (x2)

– 8% inc attack speed, Repeater

– 20% inc attack speed, Onslaught

If you wanna play with more or less attack speed check out the link:

The Cyclone Cast on Critical Strike Cooldown Guide MkIII from pathofexile

Militant Faith: Dominus to get Inner Conviction keystone.

Try to get one with these mods:

– 4% increased Elemental Damage per 10 Devotion

– 1% increased effect of Non-Curse Auras per 10 Devotion

If you feel squishy add determination drop skitterbots and spider. Use molten shell instead of immortal call.

How do I generate power charge on bosses?

When we spend 200 mana we get a power charge so we keep spamming vortex and cyclone before the fight started.

Leveling: Leveling gems and trees are in the video.

Leveling Uniques:

– Axiom Perpetuum (2x)

– Tabula Rasa

– Karui Ward, Carnage Heart

– Praxis

– Seven-League Step

– Goldrim

– Replica Prismweave

PoB: https://pastebin.com/KtDayExg

Build Video: https://youtu.be/_1yACRmw07o

Bandits: Kill All (Alira is fine too)

Gear:

Gem Setup:

Cyclone (Divergent) – Cast On Critical Strike (Awakened) – Ice Spear (Anomalous) – Inspiration (Divergent) – Greater Multiple Projectiles (Anomalous) – Added Cold Damage (Awakened)

Vortex – Arcane Surge (Lvl 1) – Bonechill – Vaal Discipline

Immortal Call (Lvl 1) – Cast when Damage Taken (Lvl 10) / Precision / Flame Dash

Sniper’s Mark – Mark on Hit / Herald of Ice / Summon Skitterbots

Prism Guardian:

Vaal Grace / Hatred / Zealotry

Cospri’s Malice:

Freezing Pulse – Creeping Frost – Onslaught Hey guys, cast on crit ice spear occultist build is here. I usually go for ice nova but I already have and updated version of that and wanted to try ice spear this time. Setup is pretty much same with ice nova, you can switch one to another easily.- Medium Budget: 20-50 exBefore asking a question please read.How do I sustain mana?- Non-Channelling Skills have # to Total Mana Cost mod on rings- Divergent Inspiration, Anomalous Greater Multiple Projectiles- Mana leech from Essence Sap (Amulet annoint)- You can also use Replica Conqueror’s Efficiency if you still have mana issuesAim for %100 crit chance.- Power charges- Diamond Flask with crit chance mod- Inspiration charges- Precision- Ascendancy, Skill tree, Medium cluster- Cospri’s Malice- Brittle Ground(Crit chance is still 100% without Bottled Faith, just using it for extra damage)We need at least %14 for this build. I got it from awakened gem because it’s really cheap this league.- Awakened Cast on Critical (minimum lvl 3)- Shaper/Crusader belt- Shaper/Crusader bootsWe need %100 hit chance.I got flat accuracy from one ring and using level 21 precision.With 14% cooldown recovery optimal aps for cyclone is 7.57. Don’t go over it. Cyclone’s aps is 7.54 with this setup.- 10% inc attack speed, Quick Getaway (x2)- 8% inc attack speed, Repeater- 20% inc attack speed, OnslaughtIf you wanna play with more or less attack speed check out the link:Dominus to get Inner Conviction keystone.Try to get one with these mods:- 4% increased Elemental Damage per 10 Devotion- 1% increased effect of Non-Curse Auras per 10 DevotionIf you feeladd determination drop skitterbots and spider. Use molten shell instead of immortal call.When we spend 200 mana we get a power charge so we keep spamming vortex and cyclone before the fight started.Leveling gems and trees are in the video.- Axiom Perpetuum (2x)- Tabula Rasa- Karui Ward, Carnage Heart- Praxis- Seven-League Step- Goldrim- Replica PrismweaveKill All (Alira is fine too)Cyclone (Divergent) – Cast On Critical Strike (Awakened) – Ice Spear (Anomalous) – Inspiration (Divergent) – Greater Multiple Projectiles (Anomalous) – Added Cold Damage (Awakened)Vortex – Arcane Surge (Lvl 1) – Bonechill – Vaal DisciplineImmortal Call (Lvl 1) – Cast when Damage Taken (Lvl 10) / Precision / Flame DashSniper’s Mark – Mark on Hit / Herald of Ice / Summon SkitterbotsVaal Grace / Hatred / ZealotryFreezing Pulse – Creeping Frost – Onslaught youtube.com/themehmetbozlak Last edited by wishdropper on Jun 2, 2022, 12:54:15 AM Last bumped on Jul 12, 2022, 9:58:56 AM

Anomalous Ice Spear PoE

1. Anomalous Ice Spear

Anomalous Ice Spear is an Alternate Quality gem of Ice Spear. (0-20)% Quality: Projectiles Pierce (0–2) additional Targets Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. Requires Level: 12. Tag: Critical, Spell, Projectile, Cold. Level: 1–20. Cost: 8–23 Mana. Cast Time: 0.70 sec. Critical Strike Chance: 7.00%. Effectiveness of Added Damage: 130%. Projectile Speed: 1000. Deals (22–568) to (33–852) Cold Damage

to Cold Damage Fires an additional Projectile

Second form has 600 % increased Critical Strike Chance

% increased Critical Strike Chance Second form has +(30–49) % to Critical Strike Multiplier

% to Critical Strike Multiplier Second form has 300 % more Projectile Speed Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

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2. Related Gems

Name (0-20)% Quality Weight Ice Spear (0–40)% increased Projectile Speed 50 Anomalous Ice Spear Projectiles Pierce (0–2) additional Targets 20 Divergent Ice Spear (0–20)% increased Cold Damage 100 Phantasmal Ice Spear Travels (0–20)% reduced distance before changing forms 50

Prime Regrading Lens currency changes the type of quality of a Anomalous Ice Spear skill gem to another random quality.

3. Level Effect

Level Requires Level Intelligence Cost Deals 22 to 33 Cold Damage Second form has +30 % to Critical Strike Multiplier Experience 1 12 33 8 22, 33 30 15,249 2 15 39 9 28, 42 31 41,517 3 19 48 10 37, 56 32 81,983 4 23 56 11 48, 72 33 147,968 5 27 64 12 62, 93 34 250,557 6 31 73 13 78, 118 35 405,086 7 35 81 14 99, 148 36 447,718 8 38 88 15 116, 174 37 615,318 9 41 94 16 137, 205 38 834,639 10 44 100 16 160, 240 39 1,570,760 11 47 106 17 187, 280 40 1,633,987 12 50 113 18 218, 326 41 2,151,030 13 53 119 19 253, 379 42 2,812,189 14 56 125 19 293, 439 43 5,099,360 15 59 132 20 338, 508 44 9,400,731 16 62 138 21 391, 586 45 15,273,366 17 64 142 21 429, 644 46 26,286,582 18 66 146 22 472, 707 47 62,890,590 19 68 151 22 518, 776 48 212,046,017 20 70 155 23 568, 852 49 21 72 24 622, 933 50 22 74 24 682, 1023 51 23 76 25 746, 1120 52 24 78 25 817, 1225 53 25 80 26 893, 1340 54 26 82 26 977, 1465 55 27 84 27 1067, 1601 56 28 86 27 1165, 1748 57 29 88 28 1272, 1908 58 30 90 28 1388, 2083 59 31 91 28 1450, 2175 60 32 92 29 1514, 2272 61 33 93 29 1581, 2372 62 34 94 29 1651, 2477 63 35 95 29 1724, 2586 64 36 96 30 1800, 2700 65 37 97 30 1879, 2818 66 38 98 30 1961, 2942 67 39 99 30 2047, 3070 68 40 100 31 2136, 3204 69

4. How to get Anomalous Ice Spear?

It can be dropped in the following Heist Blueprints:

Name Heist Target Area Level Blueprint: Tunnels Unusual Gems 34 – 83 Blueprint: Repository Unusual Gems 35 – 83

Unusual Gems are Alternate Quality Gems. A gem can have up to three alternate quality: Anomalous, Divergent, Phantasmal.

The target item, inside a Curio Display, will be a selection of Unusual Gems. You can only take one before Lockdown begins.

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